
TEXTURE REGION GROWING BASED UPON A STRUCTURAL MODEL OF TEXTURE
1979) TEXTURE REGION GROWING BASED UPON A STRUCTURAL MODEL OF TEXTURE. Technical Report CS79010-R, Computer Science, Virginia Tech. (
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Abstract
In this paper the problem of texture boundary formation is approached by a region growing technique that is based upon a structural model of texture. Region growing is based upon similarities among texture elements and upon the spatial proximities of these elements. The region grower itself is a global algorithm that makes use of a minimal spanning tree of what is called the associated texture graph of a texture. A primary advantage of the method is that the texture regions are self-organizing in the sense that no artificial windows need be superimposed over the source textures. While the region described in this paper uses extrema-based texture elements, the application to other types of elements is straightforward.
Item Type: | Departmental Technical Report |
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Subjects: | Computer Science > Historical Collection(Till Dec 2001) |
ID Code: | 842 |
Deposited By: | Administrator, Eprints |
Deposited On: | 05 May 2006 |