Increasing the Precision of Distant Pointing for Large High-Resolution Displays
2008) Increasing the Precision of Distant Pointing for Large High-Resolution Displays. Technical Report TR-08-17, Computer Science, Virginia Tech. (
Distant pointing at large displays allows rapid cursor movements, but can be problematic when high levels of precision are needed, due to natural hand tremor and track-ing jitter. We present two ray-casting-based interaction techniques for large high-resolution displays – Absolute and Relative Mapping (ARM) Ray-casting and Zooming for Enhanced Large Display Acuity (ZELDA) – that ad-dress this precision problem. ZELDA enhances precision by providing a zoom window, which increases target sizes resulting in greater precision and visual acuity. ARM Ray-casting increases user control over the cursor position by allowing the user to activate and deactivate relative map-ping as the need for precise manipulation arises. The results of an empirical study show that both approaches improve performance on high-precision tasks when compared to basic ray-casting. In realistic use, however, performance of the techniques is highly dependent on user strategy.
|Item Type:||Departmental Technical Report|
|Subjects:||Computer Science > Human Computer Interaction|
|Deposited By:||Kopper, Regis|
|Deposited On:||16 September 2008|